Hit OK.3) Once exporting stops, select the new MechUnitRPGStats.xdb file (one click! DO NOT open it with double click) in Resouce Editor and run "Force Export". A new window will appear, asking for two files - the "Model" file (commonly named Whole.xdb) of the recently exported model, and MechUnitRPGStats.xdb of already existing unit - use the one you feel close to your new unit. I recommend the following sequence:1) Export the model up to the last stage (MechUnitRPGStats.xdb)2) Create new MechUnitRPGStats.xdb in Resource Editor. Well, in any case it is possible to create new MechUnitRPGStats.xdb files in B2 Resource Editor, but in doing this Resource Editor needs another, already existing MechUnitRPGStats.xdb file as a reference. Of course, I will let you know if I find it out. It is somewhat confusing but still might help you. Could you provide it one more time? I asked a modder from Eastern Europe about this problem last year, and his reply is posted below.
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